Posts Tagged ‘network monitoring’

Dotcom Adds New Monitoring Tool

dotcom monitorWayzata, Minnesota – June 2, 2010 – Dotcom-Monitor, a leading provider of network monitoring and analysis solutions, today announced the immediate availability of the most cost-effective, advanced web application monitoring tool on the market – UserView Monitoringâ„¢.

UserView Monitoring™ is a proactive, regular browser-based web application monitoring tool, providing real-time monitoring, alerts, and reports on a user’s experience of web application performance and component connectivity. This regular browser-based monitoring tool for web applications/online transaction deployments continues Dotcom-Monitor’s focus on providing cost-effective, external monitoring solutions to administrators for online retailers, interactive agencies, and other industries focused on providing the highest quality of user experience.

Dotcom-Monitor browser-based UserView Monitoringâ„¢ solution utilizes a proprietary EveryStepâ„¢ Macro Recorder technology. EveryStepâ„¢ is a no-hassle macro recorder application, which automatically records “every step” in a user’s experience of a web application. UserView Monitoringâ„¢ is used to monitor the user’s experience of online shopping carts, login processes, etc… essentially every step in a user’s experience of a website or web application.

“As more organizations rely on interactive systems, it is important for user experience monitoring to proactively mimic the external end-user’s perspective, rather than only relying on passive internal statistical systems,” said Vadim Mazo, founder and chief technical officer of Dotcom-Monitor. “Moreover, much of the marketplace for “user experience” monitoring has been asking for an advanced, but cost-effective alternative. Vendors currently offering browser-based monitoring have a high price point, complicated evaluation/sales requirements, pre-payment pricing, and demand long-term contracts. UserView Monitoringâ„¢ offers a simplified, on-demand, and cost-effective approach.”

Read the rest of this entry »

StaffCop 3.0 supports Windows Vista

StaffCop 3.0 software by AtomPark Software now supports Windows Vista. StaffCop 3.0 is multi-purpose solution to prevent private leak. Since market slaes StaffCop has recommended as powerfull solution for local networks.

The main tasks of StaffCop:

  1. providing the high security level by collecting information about users’ activity: analysing web-traffic, corporative emails, opened applications, usb devices, monitor screenshots;
  2. generating report for analysis

StaffCop 3.0 includes many changes in new version:

  1. Supports Windows Vista, Windows Server 2003/2008;
  2. Monitoring of all corporative emails;
  3. New improved user’s interface;
  4. Remote closing of applications;

The programme is very easy to install and configure. It has understandable interface and can be applied on huge variety of networks.

TCP Protocol

The Transmission Control Protocol (TCP) provides fairly reliable transfers and it attempts to deliver the packets in order at their destination. This makes it very suitable for any application which would like to transfer a sequence of bytes (e.g., a file transfer, an e-mail or the Web) to its destination in a somewhat reliable and sequential fashion. TCP is the most ubiquitous protocol on today’s Internet and is used by many of the Internet applications that we use on an everyday basis. The Web is built on TCP/IP as HTTP uses TCP to manage the individual conversations between Web clients and Web servers by dividing the HTTP messages into smaller pieces and delivering them in order at the destination.

TCP employs the use of a number of events and controls to implement its behaviour and it is therefore far more complicated an implementation than UDP. Briefly, TCP therefore includes the following features:

1. Connection Oriented: When a TCP connection is created, the underlying protocol implemented a handshake mechanism in order to establish a TCP connection. TCP connections therefore have state and have a lifetime until they are disconnected. The procedure is broadly as follows. A client sends a SYN packet to the desired location, the TCP server, which is a minimal 40-byte packet which contains the sender’s and destination addresses. When the server receives this packet it will respond with an ACK packet, which is an acknowledgement of the server’s willingness to accept the connection.

2. Multiple TCP Connections: The connection request at the server is implemented using an accept() method. A TCP server can block an accept call or use an asynchronous event to indicate that the server should accept the connection. Once accepted, the server typically spawns a new thread and creates a socket to manage this new connection. A server therefore generally acts as a listener and multi-plexor for managing multiple TCP connections and brokers these requests to actual TCP sockets that create a one-to-one TCP relationship with the client.

3. Data Control Mechanisms: attempt to deliver data in a reliable in-order fashion and therefore employ the use of ACKs to acknowledge delivery of packets as and when they arrive. The TCP receiver also implements a buffer that is used to slot the packets in the correct order before data is delivered to the application. Therefore, even though data might arrive in the incorrect order in the first instance, the packets are re-ordered before being passed to the application.

4. TCP Events: Most C++ TCP implementations allow an application to attach itself as a listener to a socket.4 Since sockets can be senders and/or receivers of information, clients and servers receive events based on their role in the TCP connection. A client TCP socket (or the socket that is brokered to deal with the incoming connection at the server) therefore can receive Connect, Send, Receive and Disconnected events. Briefly, a client is notifed of a Connect event, when it receives an ACK back from the server indicating that the server has accepted the connection request. A Send event is passed to the client when the data has been sent to the server (either using edge- or level-trigger mechanisms) and after a connect event has been received. A Receive event is received by the client when data has arrived and is ready for collection (for asynchronous notifcation) and a Disconnected event means that the connection has been terminated. A server in the TCP implementation generally acts as a broker to create new sockets for dealing with new connections and therefore it is typically only interested in receiving Accept and Receive events. When a client has requested a connection (by sending a SYN packet), the server passes an Accept event to the listener for server connections. The application can use this event in order to call the accept() socket method in order to accept this connection (however, in Java this behaviour is implemented through a blocking call to the ServerSocket accept method). Thereafter, a server socket can be notifed with a Receive event when data has arrived and is ready for collection.